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219 rules
Each team may denote two official team representatives to act on behalf of their team. One shall be denoted as the “Team Manager” and the other as an “Alternate Team Manager”. The term manager is used interchangeably wit…
It is the responsibility of the team representatives to: • Ensure any player (including substitutes) understands and complies with rules • Enforce fines and suspensions handed down by the league • Act as a liaison for al…
All communication initiated by a team must come from one of the two designated team representatives. Correspondence received from non-team representatives will not be responded to.
Teams may finalize their two representatives up until the beginning of the regular season. Once the season has commenced, changing team representatives is subject to approval from a league administrator.
The league may remove a team representative at its sole discretion. In the event the league delivers notice to a team of the removal of a team representative, the team shall be allowed to appoint a new representative.
All players must register separately each season and submit a new registration each time that they play for a new team. For example, if a player plays for two separate teams, they must register separately for each team.
The Team Manager and/or Alternate Team Manager should review each online gamesheet the day after their game. • If there are any discrepancies regarding attendance or the roster, they must email the League Director within…
Only Players registered with the League may participate in a game. Having an unregistered player participate in a game is subject, at minimum, to a $50 fine. It is the responsibility of the Team Manager and/or Alternate…
All players must legibly print and sign their own names on each official game roster. • Forging of signatures or use of abbreviated signatures (including initials) may result in a Player’s disqualification or a Team defa…
If there is a discrepancy between the number of Games Played listed for a Player on their online roster and the number of Official Game Rosters signed by the Player, then the number of properly signed Official Game Roste…
Team Representatives are responsible to inform and ensure that their Players understand and comply with all league rules and procedures.
All Team Representatives are responsible for checking communication methods when contacted by the league with updates.
It is the responsibility of the Team Representatives to uphold and enforce any suspensions and/or fines handed down by the league.
If any player receives a Major, Match, Gross Misconduct, or Game Misconduct, they are always ejected from the game and the player should assume they are under indefinite suspension until notified by the league. The playe…
Any player, coach, manager, team official, or spectator tied to a specific team that causes damage or abusing a facility or facility employee in any shape or form may receive an indefinite suspension from the league and…
The league accepts no responsibility for lost, stolen, or damaged personal property.
Upon the discovery of evidence of alcohol, tobacco, or other illicit substances at a league facility, the offending party may be suspended immediately and indefinitely from all further access to facilities used by the le…
League Management reserves the right to suspend or remove Players or Teams that do not displaying the appropriate behaviour and/or sportsmanship that reflects the values of the League.
League Management reserves the right to restrict Player movement and (re)align Teams in any division based on game performance and/or their assessment of individual or group skill levels.
League Management has the final authority on all matters tied to deciding games, standings, alignment, fines, suspensions, and other decisions to uphold the best interests of the league.
League Management has the right to remove or refuse any individual player or team for any reason or act detrimental to the league policy or principles, regardless of violation of existing rules.
All infractions that occur before, during and after any schedule games are subject to disciplinary action by League Management which may include fines and/or suspensions.
League Management may issue a player an indefinite suspension, which is in effect for an undetermined period until the league has reviewed and investigated the incident.
Players may still be assessed suspensions and/or fines at the discretion of League Management regardless of if a corresponding penalty was assessed by officials during the game.
If there is still time to be served on a suspension at the conclusion of a season, it will carry over into subsequent seasons.
All fines are team fines, regardless of if they were tied to an individual player suspension. Fines must be paid prior to a teams next game, unless written consent has been given by League Management. Unpaid fines may re…
League Management will refer to the Minimum Suspension Guide when administering suspensions. Other factors may impact the final decision on suspension length and/or fines at the discretion of League Management.
Suspensions may only be appealed if they exceed the minimum suspension length for the player situation and penalty based on the Minimum Suspension Guide. Appeals on suspensions may be submitted no less than 24 hours and…
Appeals and/or a protest of a game result must be made solely on the correct application of a rule and may not be made on matters that are tied to the discretion or judgment used by an official. For greater clarity, only…
Eligible players are only those who have properly followed all requirements tied to gamesheets and rosters.
[Summer Season] In order to qualify as an eligible player in the playoffs, a player must play in 6 or more games.
[Winter Season] In order to qualify as an eligible player in the playoffs, a player must play in 8 or more games for teams with a 24 game season; and 10 or more games for a team with 28-32 game seasons.
Goaltenders must be present for minimum of one (1) regular season game to qualify for the playoffs. • In the case that a goaltender has played only as a goaltender for a specific team, they may not play as a player witho…
Team Representatives may apply for a roster exemption for a non-eligible playoff player only during the Exemption Window, defined as any time between the conclusion of the teams last regular season game and prior to the…
League Management will evaluate all exemption requests based on the reason for the players inability to reach the Minimum Games Threshold, their impact on the competitive balance of the team, and any other factors that m…
In cases where a roster exemption request is submitted by a Team Representative, League Management should take into consideration whether the team had any games forfeited by an opposing team. Games that were forfeited by…
Any team that plays with an ineligible player during a regular season game may receive a fine and or further supplementary discipline at the discretion of League Management.
Any team caught with an ineligible player in a playoff series will forfeit the entire series.
A team may request the proof of identity of a maximum of one player from an opposing team and only once a game. This request must be made to a referee prior to the start of the 3rd period. The proof of identity does not…
Only eligible players may participate in a game or be on the bench.
Suspended players may not participate in a game or be on the bench.
All Players must wear jerseys that, in the opinion of the referee, do not clash with the base jersey colour of the opponents.
The home team should wear dark jerseys and the away team should wear light jerseys.
Each jersey must have a unique number; however, goaltenders are exempt from this requirement.
Each team may play with one blank jersey, which will be assigned the number 0 (or 00 if 0 is already in use).
Tape may not be used to alter jersey numbers.
In the event that both teams have clashing jerseys and no different sets of jerseys are available to be used, and the teams and/or officials do not agree on how to proceed, the following order of operations should be use…
League Management reserves the right to realign teams to different divisions throughout the season.
Division alignment is based on multiple factors, with considerable emphasis placed on the anticipated qualified playoff roster for a particular team.
In extreme circumstances, may at its own discretion realign divisions prior to the start of the playoffs.
Divisional standings are sorted from first to last based on the highest winning percentage based on the record of the teams against other teams in that same division. For greater clarity, any regular season games played…
If two teams have the same winning percentage against teams within their own division, the tie will be broken in the following order: • Team that forfeited the least number of games (not games that were forfeited by oppo…
If three or more teams have the same winning percentage against teams within their own division, the tie will be broken in the same order as above.
In uncommon circumstances where a team has played less than 3 games during inter-division opponents, League Management may use the teams with the most game played as the first tiebreaker at their discretion.
Playoff formats will be communicated at the Team Manager/Representative Meeting at the beginning of every season.
A forfeit occurs when: • A team is unable to field a minimum of 6 skaters and a goalie and the (run-time) clock reaches 0:00 without the team being able to place the minimum number of players on the ice. • If a team proa…
A game is abandoned when: • A team that was previously able to place the minimum number of players on the ice can no longer do so.
When a game is forfeited or abandoned, a loss of 1-0 is recorded against the team that forfeits or abandons the game. In the case of abandonment, the existing score shall remain in place if the team that abandoned the ga…
When a game is forfeited: • No game played is awarded to the team who forfeited for the purpose of player eligibility. • The team who is forfeited against will receive credit for a game played if at the end of the season…
The fine structure for forfeits is: • 1st forfeit = $100 fine • 2nd forfeit = $200 fine • 3rd forfeit = $400 fine and, at the discretion of League Management a meeting • 4th forfeit = Removal from the league
Up to $100 of the forfeit fine may be waved if they provide written notice to League Management within 24 hours of the game.
A team that is forfeited on, except in the situation outlined where a forfeit is communicated within 3 hours, is still considered a game played.
If a game is suspended for any reason not outlined by the rules tied to forfeits or abandoned games, League management will consider the game final only if and when the first period has been completed.
Skaters must wear equipment that is safe. All players must wear skates, shin pads, protective pants, elbow pads, hockey gloves, and a CSA approved helmet with a visor or cage. The league recommends the use of neck guards…
In the event that a player loses his helmet during play, they must immediately skate to the bench or stop at put the helmet back on including the chinstrap. Failure to do so may result in a minor penalty for illegal equi…
Goaltenders must wear a mask that has a back piece attached and is CSA approved.
If the Goalie loses his helmet, the play shall be blown down immediately. If a goalie is hit in the head with a puck, the referee should use their judgment and discretion based on evaluating whether the goalie has been i…
In most scenarios, ice slots consist of 90-minutes, which is comprised of: • One (1) 3-minute warmup • Three (3) x 15-minute stop-time periods with a 1-minute break each intermission • Overtime or Shootout in the event o…
When there is 5-minutes or less remaining in the game slot and there is more than 2-minutes remaining on the game clock, the game clock will be dropped to 2-minutes if there is greater than 2minutes remaining at the next…
Each Team is permitted one thirty-second (30) timeout per game.
Teams are not permitted to take their time out during the same stoppage in play.
There will be no time outs in overtime or during run time.
Timeouts are still permitted in situations where the 5 & 2 rule has been applied.
If the game is tied with 8 or more minutes remaining in the ice slot (in most cases 90 minutes after the scheduled start of the game), the game should proceed to a three (3) minute 3-on-3 overtime. If the game remains ti…
If the game is tied with less than 8 minutes remaining in the ice slot, the game should immediately proceed to a best-of-3 shootout. If the shootout is tied after 3 shooters each, it will proceed to a sudden death shooto…
Players with active penalties (including misconducts) are not permitted to participate in shootouts.
Players serving bench minors or a penalty on behalf of another teammate are still permitted to participate.
[Rec Divisions Only] In Rec ‘A’ and ‘B’, players who already have scored 3 goals are not permitted to participate in shootouts.
The home team will decide whether to shoot first or second in the shootout.
Every eligible player must shoot once before any player takes a second shot, regardless of the size of each team’s bench.
Each team must have six skaters and one goalie on the ice and ready to play by the conclusion of the warmup clock. • NOTE: Goaltenders must meet the equipment requirements outlined in the Hockey Canada rulebook. Players…
If a team does not have the minimum number of players on the ice at the conclusion of the warmup clock, the timekeeper shall begin to run the clock beginning at 15:00.
If the team reaches the minimum number of players required to play with 7:30 or more in the game clock, the timekeeper will stop the clock at the time in which the team is eligible to play and the team will receive a 2-m…
If the team reaches the minimum number of players required to play with less than 7:30 in the game clock, the timekeeper will stop the clock at the time in which the team is eligible to play and the team will receive two…
If the team does not reach the minimum number of players required to play by the end of the 15:00 game clock, the game will be forfeited by the team unable to place the required number of players on the ice.
No one under the age of 16 is permitted to play.
Players under the age of 18 and at or above the age of 16 must receive approval to play from League Management and have completed a waiver from a parent or guardian.
There is no maximum number of players that can be dressed for a game.
If at any point during the game a goalie becomes injured, the Team may be given 10 minutes at the referees’ discretion to dress a substitute goalie, or the team may elect to continue playing with a pulled goalie as long…
In the event that a goalie is ejected from the game, no time is given to dress a substitute.
NOTE: When a team is able to begin the game with six skaters and one goalie and the game is able to begin, the only continuing requirement for the team is to be able to ice the correct number of skaters – the requirement…
Teams are not required to have players labelled Captains and/or Alternate Captains, and officials may use their own discretion in who they discuss all matters with.
The timekeeper shall inform and decide which bench will be taken by each team.
Each team must supply the referee with 3 pucks to be used for the game.
If the referee or timekeeper is not in possession of a team’s roster by the time the warmup clock concludes, a minor penalty for delay of game will be assessed.
[Competitive Only] In the event that there is a 5 or more-goal spread in the last five minutes of the 3rd period, the game clock will switch to running time. If at any point a 5-goal spread is reduced to 4 goals, the gam…
At any point in the 3rd period, the losing team (in either a rec or competitive game) may request run time if the spread is 5-goals or more. If the losing team requests run time, they cannot withdraw this request if the…
If a penalty is taken while the clock is in run-time, the penalty for a minor will be 3-minutes and the penalty for a major will be 7-minutes.
If a run-time penalty expires during a stoppage of play, the player should remain in the box and the team shall remain shorthanded (if applicable) until the play is resumed.
The Hockey Canada rulebook governs most scenarios tied to faceoffs and faceoff locations, except differences/explanations outlined below.
After a penalty is called that leaves one team shorthanded, the ensuing faceoff shall always be taken at the defensive zone bench side faceoff circle of the team that committed the infraction.
If there is a delayed penalty and the team that is set to receive the powerplay ices the puck and icing is called, the faceoff shall be conducted at the bench side neutral zone faceoff circle that is closest to the net o…
In all circumstances, the faceoff location after a goal or at the start of the period overrules any other rule. In these scenarios, the faceoff will take place at center ice.
NOTE: The referee may use their judgment as to whether to apply the Hockey Canada rule that requires a faceoff to be taken into the neutral zone when attacking players “enter deeply into the attacking zone”.
NOTE: When a puck is deflected out of play, the faceoff should be taken at the nearest faceoff spot that does not provide a territorial advantage to the team that the puck last deflected off of.
NOTE: When coincidental penalties occur, the faceoff location does not need to be taken in the neutral zone. The standard faceoff location based on the criteria of Hockey Canada is taken into account.
Icing the puck is the action of a player shooting, batting, kicking, or deflecting the puck from their own defensive zone, as divided by defensive zone blueline, down and across the goal line in the opposing team’s defen…
The referee may use discretion in calling icing in the event that the goaltender leaves their crease in order to play the puck on a delayed icing. • If in the opinion of the referee the goaltender is leaving the net to p…
If a puck is iced along the ice and a player on the opposing team has the opportunity to play the puck but chooses not to in the opinion of the referee, the referee may negate the icing call.
NOTE: No-touch icing means that there is no consideration given for who is the closest to the puck at the time that an iced puck crosses the opposing team’s defending zone goal line.
NOTE: In the event that a puck that is iced is in the air, the defending team does not have an obligation to make an attempt at the puck. If the puck is in the air and no attempt is made, it should still be called icing.
The Hockey Canada rulebook governs all scenarios tied to offsides.
The Hockey Canada rulebook governs all scenarios related to puck out of bounds or unplayable.
The Hockey Canada rulebook governs all scenarios related to a puck out of sight.
After an official calls and signals a penalty, the player receiving the penalty must proceed directly to the penalty box and is not entitled to any conference with officials on the explanation behind a call. Failure to d…
The Hockey Canada rulebook governs most scenarios related to goals.
If the net is off its moorings when a goal is scored, the referee should use their judgment to determine whether or not the dislodged net impacted the result of the play in any way. If it did not, a goal shall be allowed…
As outlined in the goaltender interference section, an official may at their discretion disallow a goal for “incidental conduct” without assessing a penalty.
Players may not contact the puck with their stick above the normal height of the shoulders.
When a player’s stick does contact the puck above the normal height of the shoulders, the referee shall blow play down immediately and the corresponding faceoff will take place within the defensive zone of the team that…
NOTE: The reference point for whether a goal is allowed is the normal height of the shoulders of the player, not the crossbar.
NOTE: The “normal height” of the shoulders refers to when a player is standing fully upright.
A player may enter the game at any time prior to the start of the 3rd period, provided they ensure they have signed in with the timekeeper.
Players who are present and signed in but who do not play still receive credit for attendance.
Officials do not make determinations on player eligibility and are instructed to allow all players to play – League Management makes decisions related to eligibility after the conclusion of the game.
The Hockey Canada rulebook encompasses most penalty types used by this league.
When a coincidental penalty is served, players must serve the minimum time of penalty minutes attributed to them regardless of whether a goal is scored. • Example: If Team ‘B’ #25 receives a 10 minute misconduct plus a 2…
A game ejection penalty may be assessed to any player who, in the opinion of the referee, conducts themselves in any manner that is deliberately reckless, endangers any players safety unnecessarily, or is inciting and en…
There are also certain situations where a game ejection penalty is automatically assessed, including: • Whenever a player (not including Division 1) reaches 4 total penalties in a game, including coincidental penalties a…
Penalty options guideline: • Minor: Boarding; Body-Checking*; Checking from Behind; Clipping; Cross-Checking; Delay-of-Game; Diving/Embellishment; Handling the Puck/Falling on Puck; High-Sticking**; Holding; Hooking; Ill…
* Bodychecking has division specific rules – in recreational divisions bodychecking is assessed at minimum a double minor.
**High-Sticking has division specific rules – in recreational divisions high-sticking shall be called as Head Contact and assessed at minimum as a double minor.
***Please note that all double minors that have an option for escalation to a Match penalty, will also have an option for a Major penalty as a middle ground reflective of severity. It is the referee’s discretion to apply…
NOTE: This is a guideline and not comprehensive of all penalties, particularly non-playing penalties.
The Hockey Canada rulebook fully encompasses the league application of the attempt to injure and deliberate injury rule.
The Hockey Canada rulebook fully encompasses the league application of the boarding rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
Bodychecking is the act of using forceful impact of the body to check an opponent, particularly with the use of opposite or perpendicular (90-degree angle) force. It also encompasses situations in which a player changes…
At the discretion of the referee, a Major or Match penalty may also be assessed to a player who is guilty of bodychecking based on the degree of impact and severity of the body check delivered.
NOTE: Body-contact and bodychecking are not synonymous. Body contact is incidental contact of two opposing players in pursuit of the puck on the ice in the same direction. If, in the opinion of the Referee, the contact i…
The Hockey Canada rulebook fully encompasses the league application of the charging rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
The Hockey Canada rulebook fully encompasses the league application of the Checking from Behind rule.
All Checking from Behind penalties are subject to a minimum 1 game suspension.
NOTE: The minimum penalty assessed is a 2-minute minor and a game misconduct.
The Hockey Canada rulebook fully encompasses the league application of the cross-checking rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of thi…
A fight is defined as a play in which at least one player punches an opponent repeatedly.
A fight may be assessed to only one player based on the judgment of the referee. In this case, the player guilty of fighting will also be assessed a minor penalty for instigating.
Referees may, at their discretion, issue instigator or aggressor penalties to anyone guilty of fighting. • NOTE: Instigating is defined as a player who is responsible for starting or causing a fight. • NOTE: An Aggressor…
[Division 1]
In Division 1, the referee may use judgment in whether to assess a penalty for instances where contact is made with the head.
In Division 1, if the stick of one player makes contact with the face, neck, helmet, or facial protector of an opposing player, the referee shall have the option to assess at minimum a minor penalty for high-sticking.
In Division 1, if the stick of one player makes contact with the face, neck, helmet, or facial protector of an opposing player causing injury (for example, but not limited to, blood) the referee shall have the option to…
[Competitive Divisions]
In Competitive divisions, if the stick of a player makes contact with the face, neck, helmet, or facial protector of an opposing player, the referee shall have the option to assess at minimum a minor penalty for high-sti…
In Competitive divisions, except for Division 1, if a player makes contact with the face, neck, helmet, or facial protector of an opponent when they are at a normal height, the referee shall assess at minimum a double mi…
[Rec Divisions]
In Recreational divisions, if the stick or any part of a player or their equipment makes contact with the face, neck, helmet, or facial protector of an opposing player who is at a normal height, the referee shall assess…
In Recreational divisions, if a player directly and intentionally hits another player in the head, a double minor + game ejection shall be assessed.
NOTE: There is no “follow-through” rule — all instances where a players stick makes contact with the face, neck, helmet, or facial protector of the player will result in a high-sticking call.
NOTE: There is no rule that eliminates a penalty when the offending players stick deflects off another stick or piece of equipment before making contact with the face, neck, helmet, or facial protector of an official.
NOTE: If an injury results (including blood) from a player High Sticking an opponent, a Head Contact and High Sticking penalty is assessed as well as a Game Ejection
NOTE: Referees may assess more significant penalties for High Sticking or Head Contact, including double minors, majors, or match penalties at their discretion.
NOTE: Referees are encouraged to use discretion in applying the Head Contact rule in the context of the player standing at a normal height. For greater clarification, a player that makes contact with the head of a smalle…
The Hockey Canada rulebook fully encompasses the league application of the kneeing rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type.…
NOTE: The minimum penalty that may be assessed for kneeing is a double minor penalty.
The Hockey Canada rulebook fully encompasses the league application of the roughing rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
NOTE: Generally speaking, most roughing penalties in most situations should first be examined under the criteria of the Head Contact rule.
The Hockey Canada rulebook fully encompasses the league application of the holding rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type.…
NOTE: A player is permitted to use their arm in a strength move, by blocking their opponent, provided they have body position and are not using their hands in a holding manner, when doing so.
The Hockey Canada rulebook fully encompasses the league application of the hooking rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type.…
NOTE: Where a player uses their stick to lift an opposing player’s stick, for the purpose of making a play on the puck, this will be allowed. However, if this action contacts the opponent’s hands and impedes their abilit…
The Hockey Canada rulebook fully encompasses the league application of the interference rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this…
Goaltender interference refers to any attacking player who, by means of their stick or body, interferes with, or impedes the movements of the goaltender by actual physical contact. The minimum penalty for goaltender inte…
If an attacking player incidentally makes contact with the goaltender and a goal is scored, but in the opinion of the referee there was not sufficient contact or interference to justify a penalty, the referee may disallo…
The crease should be used as a reference point based on the severity of the contact between a player and the goaltender. If contact occurs within the crease, the referee should in almost all circumstances disallow the go…
The goaltender is not ‘fair game’ just because they are outside their goal crease. If contact is made outside the crease, the referee should use judgment as to who initiated contact. The goaltender has a right to establi…
NOTE: Unless the puck is in the goal crease area, a player of the attacking team may not stand in the goal crease. If the puck should enter the net while such conditions prevail, the goal will NOT BE ALLOWED. However, if…
The Hockey Canada rulebook fully encompasses the league application of the tripping rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
The Hockey Canada rulebook fully encompasses the league application of the clipping rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
The Hockey Canada rulebook fully encompasses the league application of the slew-footing rule.
NOTE: For greater clarity, strong consideration should be given to assess a match penalty for slewfooting if the player who commits the infraction is in motion and makes a sweeping motion with their skate, particularly i…
NOTE: All slew-footing penalties must either be a double minor penalty or match penalty.
The Hockey Canada rulebook fully encompasses the league application of the butt-ending rule.
NOTE: All butt-ending penalties must either be a double minor penalty or match penalty.
NOTE: The official should use force as the determination in whether to assess a double minor or match penalty for butt-ending. If the official believes there was enough force used in the action to risk injury to the oppo…
The Hockey Canada rulebook fully encompasses the league application of the slashing rule, except for the rule that automatically requires an official to assess a major penalty when injury results from a play of this type…
NOTE: There are no double minor penalties for slashing.
The Hockey Canada rulebook fully encompasses the league application of the butt-ending rule.
NOTE: All spearing penalties must either be a double minor or match penalty.
Any player who has been assessed a Major, Match, Game Misconduct, Gross Misconduct, or Game Ejection is required to immediately proceed off the playing surface and off the bench. If an ejected player returns to the ice,…
The Hockey Canada rulebook fully addresses the delay of game penalty. There is no penalty for a puck being shot out of play unless the referee determines it was deliberate.
The Hockey Canada rulebook fully addresses the handling or falling on puck penalty.
The Hockey Canada rulebook fully addresses the diving or embellishment penalty.
In the event a player leaves the bench or penalty box for the purpose of joining an on-ice altercation, the player shall be assessed at minimum a Game Misconduct along with any other players that they incur. This player…
The Hockey Canada rulebook fully addresses the throwing or shooting a stick or object rule.
The Hockey Canada rulebook fully addresses the Illegal Equipment rule for the purpose of: • Playing with a Broken Stick • Receiving an Illegal Stick • Dangerous or Non-Standard Equipment
The Hockey Canada rulebook fully addresses the too many players’ rule.
The Hockey Canada rulebook fully addresses the refusal to start play rule.
The Hockey Canada rulebook fully addresses the Unsportsmanlike conduct rule.
The Hockey Canada rulebook fully addresses the Disrespectful and Abusive Behaviour rule.
The Hockey Canada rulebook fully addresses the Spitting rule.
Any player or team official who engages in verbal taunts, insults, or intimidation based on discriminatory grounds will be assessed a Gross Misconduct penalty.
The Hockey Canada rulebook fully addresses the Physical Harassment of Official rule.
There is no Game Ejection assessed when a player receives 4 penalties in a game.
There is no limit on the number of goals a player can score.
A minor for high-sticking may be assessed in lieu of head contact.
There is no limit on the number of goals a player can score.
The losing team may request to suspend run-time.
Automatic double minor or more assessed for bodychecking.
A maximum of 3 goals may be scored by a player – if a 4th goal is scored, no penalty is assessed, faceoff will take place outside the zone. If goal is scored on a breakaway or on purpose, an unsportsmanlike penalty will…
A player who has scored 3 goals is not eligible to participate if the game goes to a shootout.
A Head Contact Double Minor + Game Ejection is assessed to any player who directly punches another player to the head.
The losing team may request to suspend run-time.
Automatic double minor or more assessed for bodychecking.
A maximum of 3 goals may be scored by a player – if a 4th goal is scored, no penalty is assessed, faceoff will take place outside the zone. If goal is scored on a breakaway or on purpose, an unsportsmanlike penalty will…
A player who has scored 3 goals is not eligible to participate if the game goes to a shootout.
A Head Contact Double Minor + Game Ejection is assessed to any player who directly punches another player to the head.
If a player receives a game ejection for reaching 4 penalties in a game for a second time in a season, they will receive a suspension for 1 additional game on top of any other supplemental discipline they may receive. If…
[Winter Season Only] Reaching a threshold of penalty minutes results in an automatic suspension: • 30 PIMS = 1 Game Suspension • 40 PIMS = 2 Game Suspension • 50 PIMS = Season Ending Suspension • Match or Fighting Penalt…
[Summer Season Only] Reaching a threshold of penalty minutes results in an automatic suspension: • 20 PIMS = 1 Game Suspension • 30 PIMS = 2 Game Suspension • 40 PIMS = Season Ending Suspension • Match or Fighting Penalt…
This edition is identified as Winter 2026–2027, Version 67.0. The supplied PDF does not state a publication or effective date, so PuckMetrics does not invent one. Future editions will be added as separate dated/versioned records instead of silently replacing this text.